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dinsdag 31 juli 2012

Dark fury heading your way

Lance & Laser mistress race troll
The Lance & Laser mistress race trolls from Lance & Laser look great, sadly the same blueprint was used for all other troll races as well, all the L&L trolls have the long snout, even the trollkin.  In that respect Mad Knight Casting did a much better job making miniatures that look like the Troll Types Explored page in Trollpak.  Still, it's not a real problem, as so often more miniatures is a good thing, it means variety, and with about 30 trollkin you can't go wrong!

Quick and dirty miniature pictures

Pentax K-5, Pentax 100 mm f:4 macro lens
Here's the setup I use to be able to make a decent picture of a miniature within 3 minutes, 2 of which as needed for setting up and breaking up.

  • DSLR on a tripod, which is standing ready, height adjusted, on top of my cabinet
  • Macro 1:2 lens for close range, with manual focus
  • Lightbox in foamboard with flocked baseplate and nice pic for background (these are changeable, just have the one background / baseplate at the moment though
  • Focusing with 10x liveview for perfect sharpness
  • White balance set to tungsten to compensate for cheap ass office yellow light
  • Develop in lightroom, crop and watermark and voila!
 

maandag 30 juli 2012

Another dark troll

Looking for a fight

And a view from the back
Here is another dark troll finished, next up are some Lance and Lasers I have to finish up, and then it's time for a bit of Mad Knight goodness, I think I'm gonna start with the cannibal cult.

zaterdag 28 juli 2012

Introducing Blogsy

I have purchased my first iPad 2 shortly after launch. Nowadays, I am a dedicated iPad user and I own a iPad3 which I have on my lap most of my free time: it is a great tool for chatting, browsing, reading fori, looking to pictures or listen to music. However, the one thing (there might be others) the iPad sucked at completely was blogging.

Theoretically, it should be a great tool for blogging. But it just wasn't, for lack of decent application. So far, I downloaded every blogging tool out there, but most didnot dothe job properly. The blogger app itself is the only one remotely working, if you know your way around html.

This is my first post using blogsy. The interface looks very promising, I hope the app lives up to it. At least you don't need to write html! The formatting options look first class, up to par with the blogger flash app.

 

vrijdag 27 juli 2012

Female troll about to split skulls

Otherworld troll, slightly altered face to resemble the Uz idiom
And another one from the back

This week I almost finished 7 miniatures, mostly trolls, but this is the only one I actually, completely finished -unless I briefly go back to it- including base flocking and retouching. I like the statures of the otherworld figures quite well, and since there is no thing like too many Uz, I bought the lot, and they are slowly getting painted, so I can finally start painting the brilliant Mad Knight Glorantha stuff that I started basing and prepping last week!



dinsdag 17 juli 2012

Loz and Pete answering Elin Dalståls questions



The Authors of the new and acclaimed RuneQuest 6 rulebook answering questions about RQ6, Anathaym, and female stereotypes in the rpg hobby on the gamingaswomen blog.

Read the interview here

maandag 16 juli 2012

These are a few of my favourite things

On rpg.net today: What's your favourite things about Runequest 6?
I have a long list of favourites, but to mention the most important ones:

Streamlined character generation: it goes a lot faster now and players need no handholding
Finally the perfect approach to healing, both natural and magical!
Passive blocking: an answer to the question: where is that shield?
Special effects v2: a great system, now with maturity
Animism: the next step after the RAW and the S&P articles

There's a lot more I'm still discovering, and I'm gonna wait before writing a review until I have had the chance to really test all the new rules in a few sessions, but as you can tell I'm really happy with the new incarnation!

donderdag 5 juli 2012

RuneQuest 6 released!

Yesterday morning the latest incarnation of RuneQuest 6 was released by The Design Mechanism. I have preordered the printed version and was able to download the pdf straight away. At first glance, the new rulebook looks tremendous. Very little errors found so far, excellent production, clean lay-out, a very readable tome it has become.

Upon further inspection, it becomes apparent that some chapters are very similar to MRQ 2, others have been completely rewritten. The most obvious novelty is the Magic chapter. The rulebook describes 5 magic systems, with new skills, allowing GMs to cater to every game world they want. The combat changes are less obvious, although the veteran will notice the new special effects, the next version of the Combat Manoeuvers introduced in MRQ 2.

But even in the chapters where changes are not immediately obvious, after through reading a lot of under the surface streamlining becomes apparent. One example is how character generation careers are no longer a complicated list of 5% and 10% increases,always a tedious moment during chargen, instead the player chooses 3 skills and distributes skill points, making matters a lot more simple.

Another example of increased ergonomy is the brilliant help sheet showing new players how to proceed, allowing the GM to handle other matters. Once I return home from holiday, I'll put the combat rules to the test, especially the optional miniature rules, but my first impression is positive: this looks like the RuneQuest version to rule all others!

donderdag 21 juni 2012

Tusk Riders Bonanza!

It has been quite a bit of time since the last update that actually showed off any work.  There are several reasons for this, none of them interesting.    Suffices to say, I've sprung back in action. 
I have changed my mode of operation a bit as well: instead of blanket painting 30 figures at once, a bad habit I picked up back when painting ancient armies, I now prep a batch, and then choose one or two which I finish, before starting on anything new.  I hope to achieve a steadier output of miniatures, rather than a batch of 25 miniatures every 6 weeks.
The miniatures here are milestones in more than one respect: They are part of the last big batch - these have been on my desk for months - and they also are the first photographed with the new SLR and processed in lightroom - check out the cool watermark, looking all pro! - and I hope to up the bar with my new gear: better pictures, and because of that, better painting, because I have to now :)
I made these pictures with the miniatures in my slightly adapted softbox.  Camera on a tripod, adapted white balance, no flash.  It's a first attempt, and I may still change mode of operation, using flash and reflection.  These particular pictures have been made using a Pentax Macro lens.  Stopped down to f:16 for good sharpness and a bit of background impression.  Shutter 0,4".
I have used a bunch of GW orcs on boars, painted in an unorthodox manner, to represent tusk riders - for which I have found no miniatures.  Maybe Mad Knight casting will make some one day, but until then, these will do the trick.  They look a bit rough and brutal, but I can live with that.
The tusk rider above is the leader of the pack.  Like the rest of them, the rider can be removed, using a strong small magnet.  There is one rider that is fixed, it's full plastic, the other riders are metal figures.

vrijdag 8 juni 2012

RuneQuest 6 in the online store!

Check out the TDM store
Well, not quite. The product is listed, but the store is not yet active. According to Laurence Whittaker of TDM it is only a question of days before the pre-orders start. Pre-ordering RuneQuest means a 20% discount on the normal retail price, so that is a great deal!

dinsdag 15 mei 2012

First pic with the new camera

K-5 w Pentax-M 100mm f4 macro


As mentioned some time ago, I have gotten around to purchasing some new gear.  Just for reference, I post the first picture, of a half finished savage orc boar rider, which will be used as a RuneQuest Tusk Rider.
Having new gear is – of course – nice and dandy, but boy is this thing sharp:  for the above image I have to set up the camera at about 50 cm from the model.  The depth of field is only a few millimeters deep at full open, and even at f8 it’s still not enough to get the entire miniature sharp.  Massive control, and so very sharp, there’s no way I’m gonna pretend any skill at painting after this, every error, no matter how tiny, will be revealed with this setup!
The camera is a Pentax K-5, the lens is a 100mm f4 macro lens from 25 years ago, with excellent sharpness and contrast.  The picture above is without any lighting setup, just a small tripod and 2 second trigger to avoid shaking.

zaterdag 5 mei 2012

Casting session

For our first whole day casting session we decided to make a bit of everything
The blog has been quiet the last few weeks, the reason for that is a mix of too much work, the temporary pause playing RuneQuest waiting for RQ6 (and Moon Designs Pavis, which I received last week), and the fact that the weather has remained so chilly: I really prefer sitting in my hobby room without the heater blowing, and when it's so cold I can't: I just have to heat it.  As a consequence I find I head down less often.  Still, I am still painting now and again, currently working on a set of Tusk Riders, a nice collection of zombies, and I also have a bunch of NPCs that I need to finish off, just some basing and finishing touches and we're good to go.

Funnily enough, two months ago I finally bit the bullet and decided to go and buy the SLR I have been wanting for so long now.  I invested in some decent lenses as well, and theoretically I am now able to make way better pictures than before.  But setting stuff up now takes longer, making it a more formal occasion: set up the flash and umbrella, set up the scene, tripod, linear rail and 1:2 macro lens.  So far I haven't really made pictures of my modelling, but I intend to soon™.

Once work settles down a little, I'll make a bit of effort on documenting the new photography tools.

zondag 18 maart 2012

Expected RQ6 content!

 Here's what Laurence Whittaker has to say about the most important changes and updates to RuneQuest in the upcoming RQ6:

Pic is not related to article content, just for esthetic purposes!
 

1. Character Creation
We've expanded it in some areas and streamlined in others. There's less chance of a 'cookie-cutter' character with RQ6 than with Legend. Some areas for skill allocation have been de-emphasised and others re-emphasised. Passions form a core part of the rules. All professions have been re-jigged and re-assessed.

2. Skills
These work as before but quite a few have been re-named and re-defined. This makes them more intuitive to use, although the same structure (Common vs Advanced, or Standard vs Professional, as we've now classified them) exists.

3. Combat
Similar structure, but all the Combat Manoeuvres have been tweaked and are much improved. A few new ones have been added. Defensive options are increased; shield-use is overhauled. Movement rules are completely changed, as are rules for charging. Rules for figures-based tactical movement will be included as an option.

4. Magic
Common Magic is now called Folk Magic and is a complete overhaul of the older system. We've de-emphasised the combat nature of many spells (although the old faves of Bladesharp etc are still there) and adjusted the power level quite considerably. It works very differently to the old Common Magic/Battle Magic of yore.

Animism is completely rewritten and includes extensive guidance for use. This is essential as its so different to all the other magic systems. Mysticism is introduced. This allows for Wuxia/Ninja style characters as well as more cerebral, contemplative types. Mystics don't use spells but instead enhance their own capabilities. Divine Magic and Sorcery are far more flexible than before with different options to support their use in different campaign types.

Perhaps most importantly, we've included a detailed introduction to magic chapter which gives guidance on structuring magic in different styles of fantasy, how to source/regain Magic Points, and how to create low/mid/high magic settings using some or all of the five magic systems on offer.

5. Cults
Restructured for a more generic approach, and with a couple of dozen example cults presented for GMs to customise according to need. For settings where cults are not a focus, rules for Brotherhoods/Hero/Warbands/Guilds with supporting mechanics.

6. Creatures
Tons. This is the biggest chapter of the book. Extensive guidance on how to use creatures, how to make your own, and how to play them as characters.

8. GM Guidance
A detailed chapter with advice, tips and samples for GMs including how to prep for play, how to manage each of the core components, some optional rules, and general remarks on how RQ functions based on our - and playtesters' - experiences.

woensdag 7 maart 2012

Ben the great troll

Ben the great troll.  You should see his brother Jerry!
Here's one of the miniatures I have received from Madknight Casting last week.  I have a lot of stuff still on my work table that I'm gonna finish first, but I just wanted to show the impressive quality of the miniature.  Plus, finding a real Glorantha troll is not so easy, I'm very glad the choice got so much bigger!

For comparison I put a Reaper assassin next to our friend Ben.

vrijdag 24 februari 2012

Improvements at the HQ clubhouse

We more or less finished the new wall, got some new lockers for our members, and mounted a wide door.  Now the side window remains to be closed, we're looking at that.  The thermal insulation has already improved with the new wall, the total effect will of course be a lot more impressive.

maandag 13 februari 2012

New Roleplay table

I'm too poor to be able to buy a new Sultan RPG table, but here is my next best thing: a multiplex / MDF construction with desk docks for 6 players and a large docks for the GM.  The top table panel measures 120 x 100 and flips open, and every player has a 30 cm deep writing area.

I'm gonna call it the 'bombardeer' :)


The GM also has a IKEA Alex 6 drawer cabinet, in which all the miniatures are stored.  Now all that reamins looking into is a right sized scenery cabinet opposite the Alex cabinet.

Impression of the table with 6 seated

zondag 29 januari 2012

Mould line bonanza

I use grey magic sculp, try to find out where!
I have been looking for good fantasy zombies for quite a while, without much luck, but I never thought of GW, so when I kinda bumped into the vampire count range, I thought 'hey, why not, let's order those'.  I received the box through the local store, and took them home.  The box has 8 sprues, but only 2 different ones, making the choice rather limited, but since I'll be making 10 zombies at the most, that's not too bad.  However, I was quite disappointed with the general quality of the miniatures.  Most arms fit onto the bodies rather poorly, and I spend several hours glueing 5 zombies up, with all the mould line removing, arm pit correction, and shoulder stump reduction that was necessary.  I mixed up a little blob of magic sculp five or six times, in order to make the limb - torso connection a bit more believable. 

When I buy a box like this, which is nowhere near a new design, I expect the models to have matured: sprues with little errors, well fitting limbs and heads (the heads went on rather well in most cases), and a minimum of plastical surgery.  In reality, I felt like a sculptor at times, taking off lots of meat on places, adding putty in several spots, and generally correcting what I can only describe as poor quality miniatures.  I'm very happy these are zombies, so I can get away with the brutal detail, the hands the size of a head, and the irregularly shaped limbs.  But on the whole it's rather disappointing.  Even more so when I found out only one day later that Mantic does zombies as well, with lots more variety, and they sell small boxes.  And they are cheaper.  Still, I've got these now, and with a bit more corrective sculpting when the set is glued, I'll get them to look like a group of half decent, out of proportion zombie monsters!

zondag 22 januari 2012

Some Call of Cthulhu stuff

Leng Spider base, homemade
 I started making a nice big base for my Leng spider.  Used some broken hirst bit, lots of wood glue, and sand and rubble, completed with some bottles and a barrel and a earth cult shield.  Time to basecoat, then paint and add some spider web goo.
Expedition to the outback, RAFM.
I also started painting the outback expedition vehicle.  This is just some rough coating and washing, getting ready for the fine work, but I've sadly enough been starting so much stuff lately, it's hard to finish stuff, and my desk is full-fuller-fullest again.  I have got to finish some stuff pronto, but as it stands I'm also working on a new Open Office Chargen macro, using csv files for the data so that I can simply add races, spells and weapons as needed.  So between painting lots of RuneQuest stuff, the better half of the RAFM Call of Cthulhu range, and this software project that turns out to be just that little bit more complicated at every corner, it's hard to find time for preparing adventures, reading, or just doing good old research.  It's like juggling.

donderdag 12 januari 2012

Finished some more cave blocks

Here is the result of 2 castings each (not completely though, some bits went wrong) of all cave moulds.  I used some fieldstone floortiles to put them on, I might give those a whiter brush later to make them look more fitting.  Some parts are glued wrongly in the first batch, so I'll need to have another go to complete some of the double pieces, like the wooden door.  Still, the images clearly illustrate the feel of the blocks, they look great and will work very well for RuneQuest and Call of Cthulhu, as well as any other skirmish type game, 28 mm or not.

The rocky caves, mould 81 & 82
The water caves, mould 83 & 84

Entering the water caves.  Using fieldstone floortiles

maandag 2 januari 2012

Baboon raid near Wilmskirk

The Stead on the road to Boldhome
On the road from Quackford to Boldhome, our heroes pass through a small Stead, which seems to be deserted, apart from a herder with some sheep and one cow.  the lone herder is mistrustful when the party approaches, but after some talking the truth comes out: a gang of robbers has been systematically raiding the Stead, stealing all but one cows, and the few warriors of the Stead have left in pursuit of the robber gang.  The party has arrived at the exact moment a gang of baboons is attempting a raid on the weakened Stead, and they decide to take up the defense.  After a drawn out fight, our adventurers get the best of the baboons, and save the day.

maandag 26 december 2011

Mountains of madness?

Time to cast: 1 hour. 
Time to glue: 1 hour. 
Time to dry: 1 week. 
Time to base: 6 minutes. 
Time to dry: 1 day.
Time to paint: 1 hour. 

Look and behold: one cast each of moulds 81-84.  A second batch is drying, I think 2 batches will go a long way making cave encounters a lot more realistic and enjoyable in Runequest and CoC alike.  I'm doing a superdry white brush tomorrow, then some varnish, and we're good to go!